Monday, March 31, 2014

Assignment #8

Refined Face Model

Next Steps:
  • Add Zombie Damage and Detail
  • Unwrap Mesh
  • Begin Rigging

Monday, March 24, 2014

Assignment #7

Reference



Sketches
Defining Features:
Very zombie-like, opening in left cheek revealing muscles and jaw underneath, flap of skin hanging of jaw. Eyeball hanging out of socket by nerve. Tons of scrapes, gashes, bruises on face, opening in skull revealing brain.
Initial Model


Line
"Well, everyone knows to kill a zombie you have to destroy the brain... *looks up at opening in skull revealing brain* ... so I've got that going for me."



Wednesday, March 12, 2014

Assignment #6

Lighting the Face

Single Source Symmetry Plane - Full Face lighting

High above viewpoint
 Above Viewpoint
 At the Viewpoint
 Below the Viewpoint

Single Source Full Face Side Lighting

45 Degrees to the Side and 45 up
 Directly to the Side

Three Quarter Pose

Short Lighting
 Butterfly #1 - Light even with face
 Butterfly #1 - Light slightly higher than face
 Broad Lighting

Facial Profiles

Light close to the Viewpoint
 Light head on with the face
 Light Opposite of the camera, 45 degrees
 Backlit Silhouette

Multiple Source Lighting
Key, Fill, Rim, and Backlight
 I liked the head-tilt on this one.
 



Wednesday, March 5, 2014

Assignment #5

Here is a link to the .mov itself that you can download, so you can scrub through in RV:
Clusters Loop .Mov

Happy w/Clusters

Looping Version w/o the head movements:



Angles
I can't help myself...

H
HA
P
EE
H
HA
P
EE
H
HA
P
EE

Clusters