Wednesday, April 23, 2014

More Animation!

Added head animation, eye animation, and blinking.

Some stills from the animation:

Monday, April 21, 2014

Assignment #11

Additions Made:
  • Finished Rigging
  • Finished Weight Painting
  • Added all Mouth Visemes
  • Added all Viseme related tongue motions
  • Cleaned up Audio
  • Finished Base Lip Syncing w/Visemes

Turning on all visemes at once...

Reference:



Monday, April 14, 2014

Assignment #10

Additions Made:
  •  Added Mouth Bag
  • Added Teeth, Gums, Tongue
  • Finished Eye to be physically accurate
  • Added hanging eye
  • Sculpted Face to droop on the right side
  • Unwrapped every surface
  • Complete Rig with Eye control, skin-flap control, muscle controls, and hanging eye control.
  • Recorded Final Audio Track
The IOR of the Lens bends the light appropriately, giving the Pupil and Iris a bulging look.
Complete Rig, 25% weight-painted
Reference:




Monday, April 7, 2014

Assignment #9

Almost ready to rig and animate!
Begun "zombifying" my zombie via sculpting.
Large damage made through changes in the model (hole revealing the brain and mouth)
Going for a general messed up look. Like the left side of his face ran into a blow-torch.
Reference for the mouth muscles
Cheek opening reveals muscles in the mouth.


Monday, March 31, 2014

Assignment #8

Refined Face Model

Next Steps:
  • Add Zombie Damage and Detail
  • Unwrap Mesh
  • Begin Rigging

Monday, March 24, 2014

Assignment #7

Reference



Sketches
Defining Features:
Very zombie-like, opening in left cheek revealing muscles and jaw underneath, flap of skin hanging of jaw. Eyeball hanging out of socket by nerve. Tons of scrapes, gashes, bruises on face, opening in skull revealing brain.
Initial Model


Line
"Well, everyone knows to kill a zombie you have to destroy the brain... *looks up at opening in skull revealing brain* ... so I've got that going for me."



Wednesday, March 12, 2014

Assignment #6

Lighting the Face

Single Source Symmetry Plane - Full Face lighting

High above viewpoint
 Above Viewpoint
 At the Viewpoint
 Below the Viewpoint

Single Source Full Face Side Lighting

45 Degrees to the Side and 45 up
 Directly to the Side

Three Quarter Pose

Short Lighting
 Butterfly #1 - Light even with face
 Butterfly #1 - Light slightly higher than face
 Broad Lighting

Facial Profiles

Light close to the Viewpoint
 Light head on with the face
 Light Opposite of the camera, 45 degrees
 Backlit Silhouette

Multiple Source Lighting
Key, Fill, Rim, and Backlight
 I liked the head-tilt on this one.